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Jump points

Table of Contents

There are now three star systems in Star Citizen. To travel between them, you have to use jump points.

Overview

When you open the map with F2, zoom all the way out to see all the star systems. Right now they’re Stanton, Pyro and Nyx.

You’ll find the jump points themselves on the map under the name Gateway.

Next to every jump point there’s a station where you can refuel before or after the jump. You’ll need to, because every jump uses up a large amount of quantum fuel.

In Star Citizen, jump points can only ever be traveled in one direction at a time. Like at roadworks traffic lights, you sometimes have to wait until oncoming traffic has passed before you can open the jump point from your side. But then all the waiting ships can fly through one after another.

How it works

  1. 1

    Find the gateway on the map

    Find the right gateway on the map.

    Gateways always have the name of the destination system in their name. Stanton, for example, has two working gateways: Pyro Gateway and Nyx Gateway.

  2. 2

    Fly to the gateway

    Fly to your gateway.
  3. 3

    Refuel

    Land at the station and refuel if you need more quantum fuel. I’d want at least 50 % for the jump. You never know what’s waiting for you on the other side. You might have to jump onwards right away and can’t go looking for a fuel station first.

    There’s also an occasional bug where you end up back in the starting system after the jump. In that case you can just try again straight away.

  4. 4

    Locate the jump point

    If you haven’t already, switch to NAV QT mode with B and look for a green marker labeled Jump Point Detected.
  5. 5

    Approach

    Approach the jump point.

    Open jump point on approach
    Approaching a jump point
  6. 6

    Calibrate

    Wait until your ship has calibrated. That takes a few seconds.
  7. 7

    Open the jump point

    If the jump point is still closed and it says Activate Jump Point at the top, you can open it with a Left click.
  8. 8

    Wait

    Now you wait. All the waiting ships are automatically pulled into the jump point one after another.

    Drake Golem Ox flying towards the open jump point
    Flying in happens completely automatically
  9. 9

    Through the tunnel

    In the tunnel you have to dodge all the obstacles. Use the mouse and the strafe keys (A D Space and L-Ctrl) for that. Your speed is fixed and can’t be changed.

    If you take too much damage, you get thrown out of the tunnel and end up somewhere in one of the two systems with a damaged ship.

  10. 10

    Destination reached

    Reach the end of the tunnel.

    Exit of a jump point looking into the destination system
    The tunnel exit in the destination system

    You have reached your destination.